代码如下:- package com.xx;
- import javax.microedition.lcdui.Graphics;
- /*
- * 图片任意角度翻转算法
- * 同时实现了Nokia特有API
- * author. BB
- * Sprite.java
- *
- *
- */
- public class Sprite {
- /** SIN TABLE **/
- public final static int SIN_TABLE[] ={
- 0, 4, 8, 13, 17, 22, 26, 31, 35, 39,
- 44, 48, 53, 57, 61, 65, 70, 74, 78, 83,
- 87, 91, 95, 99, 103, 107, 111, 115, 119, 123,
- 127, 131, 135, 138, 142, 146, 149, 153, 156, 160,
- 163, 167, 170, 173, 177, 180, 183, 186, 189, 192,
- 195, 198, 200, 203, 206, 208, 211, 213, 216, 218,
- 220, 223, 225, 227, 229, 231, 232, 234, 236, 238,
- 239, 241, 242, 243, 245, 246, 247, 248, 249, 250,
- 251, 251, 252, 253, 253, 254, 254, 254, 254, 254,
- 255, 254, 254, 254, 254, 254, 253, 253, 252, 251,
- 251, 250, 249, 248, 247, 246, 245, 243, 242, 241,
- 239, 238, 236, 234, 232, 231, 229, 227, 225, 223,
- 220, 218, 216, 213, 211, 208, 206, 203, 200, 198,
- 195, 192, 189, 186, 183, 180, 177, 173, 170, 167,
- 163, 160, 156, 153, 149, 146, 142, 138, 135, 131,
- 127, 123, 119, 115, 111, 107, 103, 99, 95, 91,
- 87, 83, 78, 74, 70, 65, 61, 57, 53, 48,
- 44, 39, 35, 31, 26, 22, 17, 13, 8, 4,
- 0, -4, -8, -13, -17, -22, -26, -31, -35, -39,
- -44, -48, -53, -57, -61, -65, -70, -74, -78, -83,
- -87, -91, -95, -99, -103, -107, -111, -115, -119, -123,
- -127, -131, -135, -138, -142, -146, -149, -153, -156, -160,
- -163, -167, -170, -173, -177, -180, -183, -186, -189, -192,
- -195, -198, -200, -203, -206, -208, -211, -213, -216, -218,
- -220, -223, -225, -227, -229, -231, -232, -234, -236, -238,
- -239, -241, -242, -243, -245, -246, -247, -248, -249, -250,
- -251, -251, -252, -253, -253, -254, -254, -254, -254, -254,
- -255, -254, -254, -254, -254, -254, -253, -253, -252, -251,
- -251, -250, -249, -248, -247, -246, -245, -243, -242, -241,
- -239, -238, -236, -234, -232, -231, -229, -227, -225, -223,
- -220, -218, -216, -213, -211, -208, -206, -203, -200, -198,
- -195, -192, -189, -186, -183, -180, -177, -173, -170, -167,
- -163, -160, -156, -153, -149, -146, -142, -138, -135, -131,
- -127, -123, -119, -115, -111, -107, -103, -99, -95, -91,
- -87, -83, -78, -74, -70, -65, -61, -57, -53, -48,
- -44, -39, -35, -31, -26, -22, -17, -13, -8, -4
- };
- /** 透明 **/
- public static int TRANSPARENT = 0;
- /** 不透明 **/
- public static int OPAQUE = 15;
- /**
- * 像素值
- * 包含动画帧,主下标标识动画帧数,副下标的值代表像素值
- */
- public short pixels[][];
- /*
- * 精灵的宽度
- * 该版本默认精灵各个帧的宽度一样大小
- */
- public short width;
- /*
- * 精灵的高度
- * 该版本默认精灵各个帧的高度一样大小
- */
- public short height;
- /*
- * 动画帧数
- */
- public byte numOfFrame;
- /*
- * 当前动画帧数
- */
- public int curFrame;
- /*
- * 构造函数
- * 确保传入的各个值为合理的值
- * 使用的话请自己做判断
- * @param _pixels 动画的像素值
- * @param _width 宽度
- * @param _height 高度
- */
- public Sprite(short[][] _pixels, short _width, short _height){
- pixels = _pixels;
- width = _width;
- height = _height;
- numOfFrame = (byte)_pixels.length;
- curFrame = 0;
- }
- /*
- * 构造函数
- */
- public Sprite(){
- }
- /*
- * 投影
- * @param cData
- * @param l
- * @param i1
- * @param j1
- * @param k1
- * @return
- */
- private final short project(short cData[], int l, int i1, int j1, int k1) {
- int j3 = (j1 & 0xffff) >> 8;
- int k3 = (k1 & 0xffff) >> 8;
- int l3 = (256 - j3) * (256 - k3);
- int i4 = j3 * (256 - k3);
- int j4 = (256 - j3) * k3;
- int k4 = j3 * k3;
- int l2 = j1 >> 16;
- int i3 = k1 >> 16;
- l2 %= l;
- i3 %= i1;
- i3 *= l;
- short word0 = cData[l2 + i3];
- short word2 = cData[(l2 + (i3 + l)) % (cData.length - 1)];
- l2 = ++l2 % l;
- short word1 = cData[l2 + i3];
- short word3 = cData[(l2 + (i3 + l)) % (cData.length - 1)];
- int l1 = word0 >> 12 & 0xf;
- int i2 = word1 >> 12 & 0xf;
- int j2 = word2 >> 12 & 0xf;
- int k2 = word3 >> 12 & 0xf;
- int k5 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;
- l1 = word0 >> 8 & 0xf;
- i2 = word1 >> 8 & 0xf;
- j2 = word2 >> 8 & 0xf;
- k2 = word3 >> 8 & 0xf;
- int l4 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;
- l1 = word0 >> 4 & 0xf;
- i2 = word1 >> 4 & 0xf;
- j2 = word2 >> 4 & 0xf;
- k2 = word3 >> 4 & 0xf;
- int i5 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;
- l1 = word0 & 0xf;
- i2 = word1 & 0xf;
- j2 = word2 & 0xf;
- k2 = word3 & 0xf;
- int j5 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;
- return (short) ((k5 << 12) + (l4 << 8) + (i5 << 4) + j5);
- }
- /*
- * 翻转
- * @param count 在360度内翻转的个数
- * @return 返回一个翻转后的精灵
- */
- public Sprite rotate(int count) {
- Sprite sprite = new Sprite();
- short radius = 30;
- if (width == 40 && height == 40)
- radius = 57;
- else if (width == 8 && height == 8)
- radius = 12;
- else if (width == 6 && height == 12)
- radius = 14;
- else if (width == 24 && height == 24)
- radius = 34;
- else if (width == 26 && height == 26)
- radius = 27;
- else if (width == 8 && height == 15)
- radius = 17;
- else if (width == 10 && height == 16)
- radius = 19;
- else if (width == 11 && height == 15)
- radius = 19;
- else
- System.out.println("Wrong size: " + width + " " + width + " "+ count);
- sprite.width = radius;
- sprite.height = radius;
- sprite.numOfFrame = (byte)count;
- sprite.pixels = new short[count][];
- for (int j1 = 0; j1 < count; j1++) {
- sprite.pixels[j1] = new short[sprite.width * sprite.height];
- int k1 = j1 * (360 / count);
- short l1 = width;
- short i2 = height;
- width = sprite.width;
- height = sprite.height;
- int j2 = width / 2;
- int k2 = l1 / 2;
- int l2 = i2 / 2;
- int i3 = SIN_TABLE[k1 % 360] << 8;
- int j3 = SIN_TABLE[(k1 + 90) % 360] << 8;
- int k4 = 0;
- int i4 = -j2 * j3;
- int j4 = -j2 * i3;
- for (int l4 = 0; l4 < sprite.pixels[j1].length; l4++)
- sprite.pixels[j1][l4] = (short) (TRANSPARENT << 12);
- for (int i5 = 0; i5 < height; i5++) {
- int k3 = -j2 * j3;
- int l3 = -j2 * i3;
- for (int j5 = 0; j5 < width; j5++) {
- //x
- int k5 = (k3 - j4 >> 16) + k2;
- //y
- int l5 = (i4 + l3 >> 16) + l2;
- if (k5 >= 0 && l5 >= 0 && l5 < i2 && k5 < l1)
- sprite.pixels[j1][k4] = project(pixels[0], l1, i2,
- (k3 - j4) + (k2 << 16), i4 + l3 + (l2 << 16));
- k3 += j3;
- l3 += i3;
- k4++;
- }
- i4 += j3;
- j4 += i3;
- k4 -= width;
- k4 += sprite.width;
- }
- height = i2;
- width = l1;
- }
- return sprite;
- }
- /*
- * 绘制精灵
- * 在这里实现了Nokia的特有API
- * 大家可以扩展该方法
- * @param g
- * @param x
- * @param y
- * @param manipulate
- */
- public void draw(Graphics g, int x, int y, int manipulate) {
- drawPixels(g, true, 0, width, x, y, width,
- height, manipulate, 4444);
- }
- public void drawPixels(Graphics g, boolean transparency,
- int offset, int scanlength, int x, int y, int width, int height,
- int manipulation, int format) {
- int l1 = map2Manipulation(manipulation);
- int j1;
- int k1;
- if ((l1 & 4) != 0) {
- j1 = height;
- k1 = width;
- } else {
- j1 = width;
- k1 = height;
- }
- short newPixels[] = new short [j1 * k1];
- if(manipulation == 0){
- newPixels = pixels[curFrame];
- }
- else
- for (int i2 = 0; i2 < k1; i2++) {
- for (int j2 = 0; j2 < j1; j2++) {
- int j = j2;
- int k = i2;
- if ((l1 & 1) != 0)
- j = j1 - 1 - j;
- if ((l1 & 2) != 0)
- k = k1 - 1 - k;
- if ((l1 & 4) != 0) {
- int k2 = j;
- j = k;
- k = k2;
- }
- newPixels[j1 * i2 + j2] = pixels[curFrame][width * k + j];
- }
- }
- int off = offset;
- int vw = x + j1;
- int vh = y + k1;
- for(int idy = y; idy < vh; idy++){
- int voff = off;
- for(int idx = x; idx < vw; idx++){
- short pixel = newPixels[voff++];
- int k3 = idx;
- for(; idx < vw - 1 && newPixels[voff] == pixel; voff++)
- idx++;
- if((pixel >> 12 & 0xff) != 0)
- {
- int l3 = 0xf0 & pixel << 4;
- l3 |= 0xf000 & pixel << 8;
- l3 |= 0xf00000 & pixel << 12;
- g.setColor(l3);
- g.drawLine(k3, idy, idx, idy);
- }
- }
- off += j1;
- }
- }
- private static int map2Manipulation(int i) throws IllegalArgumentException {
- int j = 0;
- if ((i & 0x2000) != 0)
- j ^= 1;
- if ((i & 0x4000) != 0)
- j ^= 2;
- switch (i & 0xffff9fff) {
- case 90: // "Z"
- j ^= 6;
- break;
- case 180:
- j ^= 3;
- break;
- case 270:
- j ^= 5;
- break;
- default:
- throw new IllegalArgumentException();
- case 0: // "
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