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https://blog.csdn.net/wwj_748/article/details/38441317
Cocos2d-x 3.2 Lua示例CurrentLanguageTest(当前语言环境)
转载请注明:IT_xiao小巫
本篇博客介绍Cocos2d-x 3.2给我们提供的一个例子,获取当前程序的语言环境,可以通过以下方法实现:
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local currentLanguageType = cc.Application:getInstance():getCurrentLanguage()
例子效果图如下:
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示例代码:
[javascript]
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--[[
==================
CurrentLanguageTest.lua
当前语言环境测试
==================
]]--
local function CurrentLanguageTest()
local ret = cc.Layer:create()-- 创建层
local label = cc.Label:createWithTTF("Current language Test", s_arialPath, 28)--标签
ret:addChild(label, 0)--添加子节点
label:setAnchorPoint(cc.p(0.5, 0.5))--设置锚点
label:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y-50) )--设置位置
local labelLanguage = cc.Label:createWithTTF("", s_arialPath, 20) -- 显示语言的标签
labelLanguage:setAnchorPoint(cc.p(0.5, 0.5))--设置锚点
labelLanguage:setPosition(VisibleRect:center())--设置位置,VisibleRect参考VisibleRect.lua文件
-- 获取系统应用程序的当前语言环境
local currentLanguageType = cc.Application:getInstance():getCurrentLanguage()
-- 英文
if currentLanguageType == cc.LANGUAGE_ENGLISH then
labelLanguage:setString("current language is English")
elseif currentLanguageType == cc.LANGUAGE_CHINESE then
-- 中文
labelLanguage:setString("current language is Chinese")
elseif currentLanguageType == cc.LANGUAGE_FRENCH then
-- 法文
labelLanguage:setString("current language is French")
elseif currentLanguageType == cc.LANGUAGE_GERMAN then
labelLanguage:setString("current language is German")
-- 德语
elseif currentLanguageType == cc.LANGUAGE_ITALIAN then
labelLanguage:setString("current language is Italian")
elseif currentLanguageType == cc.LANGUAGE_RUSSIAN then
-- 俄罗斯
labelLanguage:setString("current language is Russian")
elseif currentLanguageType == cc.LANGUAGE_SPANISH then
-- 西班牙语
labelLanguage:setString("current language is Spanish")
elseif currentLanguageType == cc.LANGUAGE_KOREAN then
-- 韩语
labelLanguage:setString("current language is Korean")
elseif currentLanguageType == cc.LANGUAGE_JAPANESE then
-- 日语
labelLanguage:setString("current language is Japanese")
elseif currentLanguageType == cc.LANGUAGE_HUNGARIAN then
-- 匈牙利语
labelLanguage:setString("current language is Hungarian")
elseif currentLanguageType == cc.LANGUAGE_PORTUGUESE then
-- 葡萄牙
labelLanguage:setString("current language is Portuguese")
elseif currentLanguageType == cc.LANGUAGE_ARABIC then
-- 阿拉伯语
labelLanguage:setString("current language is Arabic")
end
ret:addChild(labelLanguage)
return ret
end
-- 测试方法
function CurrentLanguageTestMain()
local scene = cc.Scene:create()--创建场景
local pLayer = CurrentLanguageTest() -- 层
scene:addChild(pLayer)-- 添加层到场景
scene:addChild(CreateBackMenuItem())
return scene
end
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