TA的每日心情 | 开心 2021-12-13 21:45 |
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签到天数: 15 天 [LV.4]偶尔看看III
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- using UnityEngine;
- using System.Collections;
- public class SinDemo : MonoBehaviour {
- public GameObject gameobj1;
- float dis = 0.0001f;
- bool isTrue = false;
-
- // Use this for initialization
- void Start () {
-
- /*AngleAxis
- //transform沿y轴旋转30度
- transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
- //transform沿z轴旋转30度
- transform.rotation = Quaternion.AngleAxis(30, Vector3.forward);
- //transform沿x轴旋转30度
- transform.rotation = Quaternion.AngleAxis(30, Vector3.left);
- * */
- /*eulerAngles
- Quaternion rotation = Quaternion.identity; // (0.0, 0.0, 0.0, 1.0)
- //y轴旋转30度
- rotation.eulerAngles = new Vector3(0, 30, 0);
- transform.rotation = rotation;
- */
- /*Euler
- //y轴旋转30度
- Quaternion rotation = Quaternion.Euler(0, 30, 0);
- //transform.rotation = rotation;
- //y轴旋转30度
- rotation = Quaternion.Euler(new Vector3(0, 30, 0));
- transform.rotation = rotation;
- * */
- /*FromToRotation
- //从一个方向转到另外一个方向,把y轴指向z轴
- //transform.rotation = Quaternion.FromToRotation(Vector3.up, Vector3.forward);
- */
- /*Inverse:角度取反
- Quaternion rotation = Quaternion.Euler(0, 30, 0);
- transform.rotation = rotation;
- Debug.LogError("normal rotation is " + rotation);
- rotation = Quaternion.Inverse(rotation);
- Debug.LogError("inverse rotation is " + rotation);*/
- //LookRotation
- //计算出gameobj1到transform的方向
- Vector3 relativePos = transform.position - gameobj1.transform.position;
- //物体看向relativePos这个方向
- Quaternion rotation = Quaternion.LookRotation(relativePos);
- gameobj1.transform.rotation = rotation;
- Debug.LogError("rotation is " + rotation);
- }
- /// <summary>
- /// 如果你想绘制可被点选的gizmos,执行这个函数
- /// </summary>
- void OnDrawGizmos()
- {
- Gizmos.color = Color.red;
- Vector3 direction = Vector3.right * 2; //世界坐标系的 轴向x
- Gizmos.DrawRay(transform.position, direction);
- Gizmos.color = Color.green;
- direction = Vector3.up * 2; //世界坐标系的 轴向y
- Gizmos.DrawRay(transform.position, direction);
- Gizmos.color = Color.blue;
- direction = Vector3.forward * 2; //世界坐标系的 轴向z
- Gizmos.DrawRay(transform.position, direction);
- }
- Quaternion fromQua = Quaternion.Euler(0, 10, 0);
- Quaternion toQua = Quaternion.Euler(0, 80, 0);
- float speed = 0.1f;
- void Update () {
- //Quaternion.Slerp:fromQua旋转角度变换到toQua角度
- //transform.rotation = Quaternion.Slerp(fromQua, toQua, Time.time * speed);
- transform.rotation = Quaternion.Lerp(fromQua, toQua, Time.time * speed);
- }
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