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关于 cocos2dx 介绍01

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发表于 2015-2-17 20:23:53 | 显示全部楼层 |阅读模式
About cocos2d-x
cocos2d-x open source project is designed to be a cross-platform 2D game engine for building 2D games, demos and other graphical/interactive mobile applications. It runs on OpenGL ES 1.1, and is written in C++ language, provides C++ API.
This project is based on the famous "cocos2d-iphone" project, and will keep pace with it.


website: http://www.cocos2d-x.org/
forum: http://forum.cocos2d-x.org/
twitter: http://twitter.com/cocos2dx/
weibo: http://weibo.com/cocos2dx/
wiki: http://wiki.cocos2d-x.org/
show cases: http://www.cocos2d-x.org/projects/cocos2d-x/apps
Tutorials of Cocos2dxSimpleGame
Installation and First run
DEVELOP FAQ



License
Copyright (c) 2010-2012 cocos2d-x.org

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.



Get the source code
Stable version:

publish at http://download.cocos2d-x.org/
Last code:

http://github.com/cocos2d/cocos2d-x/
How to contribute
Fork our repository on github, commit your changes, and send a "pull request" to us. We will merge your contribution to master
Any suggestion, bug fix, improvment will be appreciated.
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